mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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106 lines
7.0 KiB
JSON
106 lines
7.0 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectAssetList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Apperr.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Apperr1.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ApperrShine.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ChangePhase_00.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ChangePhase_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Shine.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Standby_Lv2_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Standby_Lv2_02.prefab"
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],
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": []
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hand.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hand.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr1.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Shine.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Hand.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Hand.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die1.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die2.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die_Petal.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": []
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},
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"Skill01": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hand.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab"
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]
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},
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"Skill02": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hand.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr1.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab"
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]
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}
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}
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} |