mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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73 lines
3.5 KiB
JSON
73 lines
3.5 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectAssetList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_ModelCapture.prefab"
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],
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": []
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": []
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die_Model.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die_Rim.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_00.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_Dissolve.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_Dissolve_Fast.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulBack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulBack_Buff.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulOut.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_StandBy.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_StandBy_Rim.prefab"
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]
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},
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"Skill01": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die_Rim.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulOut.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Die_Model.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulBack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_SoulBack_Buff.prefab"
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]
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},
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"Skill03": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_StandBy.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_Dissolve_Fast.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_00.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_DeathPart_00/Eff_Monster_W3_DeathPart_00_Common_Appear_Dissolve.prefab"
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]
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}
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}
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} |