Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_2023020.json
2025-08-14 09:43:09 +02:00

110 lines
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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_MazeDetect.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_MazeDetect_Left.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Maze_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Maze_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_BackEffect.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Left.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_LeftGlow.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Left_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Mid.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_MidGlow.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Mid_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Right.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_RightGlow.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Normal_Flower_Right_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_W2_Beast02_00_Large_HolyShield_End.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_W2_Beast02_00_Large_HolyShield_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_W2_Beast02_00_Large_HolyShield_Start.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_RLElite_Skill05_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_RLElite_Skill05_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_RLElite_Skill05_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill02_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill02_Wrist_R.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill03_Trigger.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_03.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill02_Wrist_R.prefab"
]
},
"Skill02": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill02_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill01_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill02_Wrist_R.prefab"
]
},
"Skill03": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill03_Trigger.prefab"
]
},
"Skill04": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Beast02_00/Eff_Monster_W2_Beast02_00_Skill04_02.prefab"
]
}
}
}