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turnbasedgamedata/Config/Level/Maze/Chapter02/Alley/Chap02_Alley_MissionUsedTree.json
2024-10-21 03:16:22 -03:00

73 lines
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JSON

{
"OnInitSequece": [],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.SelectorConfig",
"TaskList": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Execute": [
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap02_CloseView_ADV_X02_04_Sanctum_BackAlley_H_BlockData",
"PrefabAlias": "Chap02_Alley_MissionUsed_Tree0"
}
]
}
]
},
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "Open",
"Execute": [
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap02_CloseView_ADV_X02_04_Sanctum_BackAlley_H_BlockData",
"PrefabAlias": "Chap02_Alley_MissionUsed_Tree0"
}
],
"EnableState": true
}
]
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.PropStateChangeListenerConfig",
"ToState": "Open",
"OnChange": [
{
"$type": "RPG.GameCore.SetStageItemState",
"ItemList": [
{
"BlockAlias": "Chap02_CloseView_ADV_X02_04_Sanctum_BackAlley_H_BlockData",
"PrefabAlias": "Chap02_Alley_MissionUsed_Tree0"
}
],
"EnableState": true
}
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
}
]
}