Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_PlayerBoy_30_Designer_AnimEvent.json
2025-02-24 07:50:34 -03:00

227 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_MazeAttack_Start_01.prefab",
"IsNeedFadeOut": false
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon_00_JNT",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_Common_WeaponStart.prefab"
}
],
"IsReset": true
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_MazeAttack_Start_01.prefab"
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.253,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon_00_JNT",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_Common_WeaponEnd.prefab"
}
],
"Scale": {}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_MazeAttack_Start_01.prefab",
"IsNeedFadeOut": false
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.87,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Characters/CharacterPhonePrefabs/Player_Lad_PlayerBoy_LookAtPhone_00.prefab"
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Attack_1",
"EnterInTransition": false,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon_00_JNT",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_Common_WeaponStart.prefab"
}
],
"IsReset": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_MazeAttack_Start_01.prefab",
"IsNeedFadeOut": false
},
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon_00_JNT",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_30/Eff_Avatar_PlayerBoy_30_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.01,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_00/Eff_Avatar_PlayerBoy_00_IdleShow_01.prefab"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_00/Eff_Avatar_PlayerBoy_00_IdleShow_01.prefab"
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.03,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Characters/CharacterPhonePrefabs/Player_Lad_PlayerBoy_LookAtPhone_00.prefab",
"AttachPoint": "IdleShowPhoneRoot",
"RotationOffset": {
"Y": 180
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_00/Eff_Avatar_PlayerBoy_00_IdleShow_02.prefab",
"AttachPoint": "IdleShowPhoneRoot",
"PositionOffset": {
"Y": -0.02,
"Z": -0.005
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Characters/CharacterPhonePrefabs/Player_Lad_PlayerBoy_LookAtPhone_00.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_00/Eff_Avatar_PlayerBoy_00_IdleShow_02.prefab"
}
]
}
]
}