mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
328 lines
8.8 KiB
JSON
328 lines
8.8 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.0288,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.18,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponEnd.prefab"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponEnd.prefab"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Book",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_IdleShow_01_End.prefab"
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}
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]
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.856,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponEnd.prefab"
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}
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]
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Attack_1",
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"NormalizedTime": 0.0288,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponEnd.prefab"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"NormalizedTime": 0.05,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponEnd.prefab"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"NormalizedTime": 0.083,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Book",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_IdleShow_01_Start.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Book",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_IdleShow_01_End.prefab"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_02",
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"ExitInTransition": true
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{
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sushang_00/Eff_Avatar_Sushang_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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"OnExit": [
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{
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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}
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]
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} |