mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
136 lines
3.6 KiB
JSON
136 lines
3.6 KiB
JSON
{
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"OnInitSequece": [],
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"OnStartSequece": [
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"IsAttachToTargetEntity": true,
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"Flags": [],
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Parterre_01_Seed_Lod0.prefab",
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"UniqueEffectName": "SeedEffect",
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"SubObjectModifyDataList": []
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}
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]
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},
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Parterre_01_SeedTrail_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"PositionOffset": {
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"Y": -1
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}
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}
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]
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}
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]
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},
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.AddTimelineEntityEventListener",
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"Target": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"StateEnterListener": [
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{
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"ListenState": [
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"L1_Angle04D",
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"L1_Angle01D",
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"L1_Angle02D",
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"L1_Angle03D"
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],
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"Callback": [
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{
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"$type": "RPG.GameCore.PropSetVisibility",
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"SpecifiedRelativePaths": [],
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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},
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{
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"$type": "RPG.GameCore.PropEnableCollider",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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}
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]
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},
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{
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"ListenState": [
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"L1_Angle04E",
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"L1_Angle01E",
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"L1_Angle02E",
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"L1_Angle03E"
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],
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"Callback": []
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}
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],
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"StateLeaveListener": [
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{
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"ListenState": [
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"L1_Angle04D",
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"L1_Angle01D",
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"L1_Angle02D",
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"L1_Angle03D"
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],
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"Callback": [
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{
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"$type": "RPG.GameCore.PropSetVisibility",
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"Visible": true,
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"SpecifiedRelativePaths": [],
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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},
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{
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"$type": "RPG.GameCore.PropEnableCollider",
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"Enabled": true,
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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}
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]
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}
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],
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"StateListener": [
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{
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"ListenState": [
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"L1_Angle04E",
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"L1_Angle01E",
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"L1_Angle02E",
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"L1_Angle03E"
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],
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"Callback": []
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}
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]
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}
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]
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}
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],
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"ValueSource": {
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"Values": [
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{
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"$type": "RPG.GameCore.SharedInt",
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"Key": "start_state"
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},
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{
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"$type": "RPG.GameCore.SharedString",
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"Value": "L1_Collapse",
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"Key": "UseAnimate"
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}
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]
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},
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"Type": "Entity",
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"EntityEventList": []
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} |