Files
turnbasedgamedata/Config/Level/Props/Chap04/InitLevelGraph_Prop_Chap04_RainbowRoad_01.json
2025-05-20 21:34:22 -03:00

278 lines
6.9 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"OnInitSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.AnimSetParameter",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ParameterName": "IsReady",
"ParameterType": "Bool",
"Value": {
"FixedValue": {
"Value": 1
}
}
}
]
}
],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitEntityEvent",
"EventName": {
"Value": "Clt_TriggerShow"
},
"OnEvent": [
{
"$type": "RPG.GameCore.AdvClientChangePropState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ToState": "Open"
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitEntityEvent",
"EventName": {
"Value": "Clt_TriggerHide"
},
"OnEvent": [
{
"$type": "RPG.GameCore.AdvClientChangePropState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"FromState": "Open"
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitAnimStateChangeV2",
"StateName": "FadeIn",
"IsListenAllLayer": true,
"OnEvent": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByCompareGraphDynamicFloat",
"Name": "HideToast",
"Value": {
"FixedValue": {
"Value": 0
}
}
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.ToastPile",
"DescTextID": {
"Hash": 14699362719447545028
}
},
{
"$type": "RPG.GameCore.TriggerEntityEvent",
"EventName": {
"Value": "Clt_OnFadeIn"
}
}
],
"FailedTaskList": [
{
"$type": "RPG.GameCore.TriggerEntityEvent",
"EventName": {
"Value": "Clt_OnFadeIn"
}
}
]
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitAnimStateChangeV2",
"StateName": "In",
"IsEnter": true,
"IsListenAllLayer": true,
"OnEvent": [
{
"$type": "RPG.GameCore.TriggerEntityEvent",
"EventName": {
"Value": "Clt_OnShown"
}
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitAnimStateChangeV2",
"StateName": "Out",
"IsEnter": true,
"IsListenAllLayer": true,
"OnEvent": [
{
"$type": "RPG.GameCore.TriggerEntityEvent",
"EventName": {
"Value": "Clt_OnHiden"
}
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitAnimStateChangeV2",
"StateName": "FadeOut",
"IsEnter": true,
"IsListenAllLayer": true,
"OnEvent": [
{
"$type": "RPG.GameCore.TriggerEntityEvent",
"EventName": {
"Value": "Clt_OnHidenFirst"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amphoreus_wormcompass_rainbow_bridge_disappear"
}
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitEntityEvent",
"EventName": {
"Value": "Clt_TriggerJump"
},
"OnEvent": [
{
"$type": "RPG.GameCore.GenericSwitchCase",
"SwitchRef": {
"$type": "RPG.GameCore.SwitchRefPropState"
},
"Cases": [
{
"$type": "RPG.GameCore.PropStateCaseContainer",
"OnSuccess": [
{
"$type": "RPG.GameCore.AnimSetParameter",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ParameterName": "PropState",
"ParameterType": "Int"
}
]
},
{
"$type": "RPG.GameCore.PropStateCaseContainer",
"Case": "Open",
"OnSuccess": [
{
"$type": "RPG.GameCore.AnimSetParameter",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ParameterName": "PropState",
"ParameterType": "Int",
"Value": {
"FixedValue": {
"Value": 1
}
}
}
]
}
]
},
{
"$type": "RPG.GameCore.AnimSetParameter",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ParameterName": "JumpTrigger",
"ParameterType": "Trigger"
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitAnimStateChangeV2",
"StateName": "FadeIn",
"IsEnter": true,
"IsListenAllLayer": true,
"OnEvent": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_amphoreus_wormcompass_rainbow_bridge"
}
}
]
}
]
}
],
"ValueSource": {
"Values": [
{
"$type": "RPG.GameCore.SharedFloat",
"Key": "HideToast"
}
]
},
"Type": "Entity",
"EntityEventList": [
{
"Name": "Clt_TriggerShow"
},
{
"Name": "Clt_TriggerHide"
},
{
"Name": "Clt_OnShown"
},
{
"Name": "Clt_OnHiden"
},
{
"Name": "Clt_OnHidenFirst",
"Description": "一旦切换propState就发的event"
},
{
"Name": "Clt_TriggerJump"
},
{
"Name": "Clt_OnFadeIn",
"Description": "彩虹桥显示出来初始化不会发这个event"
}
]
}