Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Tingyun_00_Effect_AnimEvent.json
2024-10-21 03:16:22 -03:00

78 lines
2.1 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.04,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Tingyun_00/Eff_Avatar_Tingyun_00_MazeSkill01.prefab"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.054,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Tingyun_00/Eff_Avatar_Tingyun_00_MazeAttack.prefab"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.15,
"EventList": [
{
"$type": "RPG.GameCore.StopEffectFollow",
"EffectList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Tingyun_00/Eff_Avatar_Tingyun_00_MazeAttack.prefab"
]
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.229,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Tingyun_00/Eff_Avatar_Tingyun_00_IdleShow_01.prefab"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Tingyun_00/Eff_Avatar_Tingyun_00_IdleShow_01.prefab",
"IsNeedFadeOut": false
}
]
}
]
}