mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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177 lines
4.4 KiB
JSON
177 lines
4.4 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.01,
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"EventList": [],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.352,
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"EventList": [],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_WeaponEnd.prefab"
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Weapon.prefab"
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},
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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],
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"Scale": {}
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Weapon.prefab"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Weapon.prefab"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.435,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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],
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"AllowTriggeringOnTransitionOut": false
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "StandBy",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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],
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"Scale": {}
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Attack_1",
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"NormalizedTime": 0.01,
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"ExitInTransition": true
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}
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],
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"OnEnter": [],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"ExitInTransition": true
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}
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],
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"OnEnter": [],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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]
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}
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]
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} |