Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_DanHeng_00_Designer_AnimEvent.json
2024-10-21 03:16:22 -03:00

335 lines
8.7 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.762,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
]
},
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
},
{
"Name": "Weapon_Ball"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.04,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab"
},
{
"Name": "Weapon_Ball"
}
],
"Visibility": true,
"VisibilityApplyDelay": 1
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.17,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
},
{
"Name": "Weapon_Ball"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab"
},
{
"Name": "Weapon_Ball"
}
],
"Visibility": true,
"VisibilityApplyDelay": 1
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.4,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.04,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab"
},
{
"Name": "Weapon_Ball"
}
],
"Visibility": true,
"VisibilityApplyDelay": 1
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
]
},
{
"States": [
{
"Name": "MazeSkill",
"NormalizedTime": 0.01,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab"
},
{
"Name": "Weapon_Ball"
}
],
"Visibility": true,
"VisibilityApplyDelay": 1
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_IdlwShow_01.prefab"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_IdlwShow_01.prefab"
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.12,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab"
},
{
"Name": "Weapon_Ball"
}
],
"Visibility": true,
"VisibilityApplyDelay": 1
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab"
},
{
"Name": "Weapon_Ball"
}
]
}
]
}
]
}