mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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124 lines
3.0 KiB
JSON
124 lines
3.0 KiB
JSON
{
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"AnimatorStateEvents": [],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "StandBy",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "MainWeapon"
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}
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],
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"Scale": {}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"NormalizedTime": 0.01,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.LensGlitchEffect",
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"IsAttachMazeMainPage": true,
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"RainDropTilling": {
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"X": 2,
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"Y": 1
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},
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"RainDropVelocity": 5,
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"RainDropCount": 0.2,
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"RainMaskBlur": 0.25,
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"FadeDuration": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.LensGlitchEffect",
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"Active": false,
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"RainDropTilling": {
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"X": 2,
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"Y": 1
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},
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"RainDropVelocity": 5,
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"RainDropCount": 0.2,
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"RainDropStrength": 0,
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"RainMaskBlur": 0.25,
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"FadeDuration": 1
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_02",
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"NormalizedTime": 0.3,
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"ExitNormalizedTime": 0.779,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "MainWeapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Common_WeaponStart_02.prefab"
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}
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],
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"IsReset": true
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
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"AttachPoint": "MainWeapon"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "MainWeapon"
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}
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],
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"Scale": {}
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab"
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}
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]
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}
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]
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} |