Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_DanHengIL_00_Designer_AnimEvent.json
2025-02-24 07:50:34 -03:00

124 lines
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{
"AnimatorStateEvents": [],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "MainWeapon"
}
],
"Scale": {}
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.01,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.LensGlitchEffect",
"IsAttachMazeMainPage": true,
"RainDropTilling": {
"X": 2,
"Y": 1
},
"RainDropVelocity": 5,
"RainDropCount": 0.2,
"RainMaskBlur": 0.25,
"FadeDuration": 1
}
],
"OnExit": [
{
"$type": "RPG.GameCore.LensGlitchEffect",
"Active": false,
"RainDropTilling": {
"X": 2,
"Y": 1
},
"RainDropVelocity": 5,
"RainDropCount": 0.2,
"RainDropStrength": 0,
"RainMaskBlur": 0.25,
"FadeDuration": 1
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.3,
"ExitNormalizedTime": 0.779,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "MainWeapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Common_WeaponStart_02.prefab"
}
],
"IsReset": true
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
"AttachPoint": "MainWeapon"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "MainWeapon"
}
],
"Scale": {}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab"
}
]
}
]
}