mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
424 lines
11 KiB
JSON
424 lines
11 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.StopAim",
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"TransitTime": 0
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.StartAim",
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"Alias": "SkillPointEntity"
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},
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"TransitTime": 0.04
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}
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]
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.2,
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"EventList": [
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{
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"TransitTime": 0.2
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}
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},
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{
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"EventList": [
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{
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{
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"Name": "Ultra_Bullet"
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"AllowTriggeringOnTransitionOut": false
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{
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"EventList": [
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{
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{
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}
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],
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"AllowTriggeringOnTransitionOut": false
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{
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"States": [
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{
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"Name": "StandBy"
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},
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{
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"Name": "Attack_1"
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},
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{
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"Name": "MazeSkill"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"AttachPoints": [
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{
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"Name": "BP_Bullet"
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{
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"Name": "Ultra_Bullet"
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},
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{
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"Name": "LeftArm_Muzzle"
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"Scale": {}
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},
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{
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"States": [
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{
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"Name": "Attack_1"
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}
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT"
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"Scale": {}
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},
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{
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"States": [
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{
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"Name": "Attack_1",
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"EnterInTransition": false,
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponStart.prefab"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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{
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamName": "NormalizedTime",
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"FloatValue": 0.492
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},
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{
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamName": "NormalizedTime",
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponEnd.prefab"
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"Scale": {}
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},
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{
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"$type": "RPG.GameCore.StopAim",
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"TransitTime": 0
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}
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]
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},
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{
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"States": [
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{
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"Name": "Attack_1"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponStart.prefab"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT"
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}
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"Scale": {}
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"EnterInTransition": false,
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"ExitInTransition": true
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponStart.prefab"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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{
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamName": "NormalizedTime",
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"FloatValue": 0.631
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{
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamName": "NormalizedTime",
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"FloatValue": 0.154
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}
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},
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"SuccessTaskList": [
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{
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponEnd.prefab"
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"Scale": {}
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}
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},
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{
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"States": [
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{
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"Name": "MazeSkill"
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}
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_Gun_JNT",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Common_WeaponStart.prefab"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ExitInTransition": true
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"OnExit": [
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{
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_01_smoke_02.prefab"
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{
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"Alias": "Caster"
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}
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]
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{
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"States": [
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{
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"Name": "Idle_Show_02",
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{
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"AttachPoints": [
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{
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"Name": "Ultra_Bullet",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_02_Lizi.prefab"
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}
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"Scale": {}
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_02_GunRing_01.prefab"
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_02_GunRing_02.prefab"
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_02_Bullet_01.prefab"
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_IdleShow_02_Trail.prefab"
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}
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]
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}
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]
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} |