mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
365 lines
9.6 KiB
JSON
365 lines
9.6 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponStart.prefab"
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},
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{
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.023,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponStart.prefab"
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}
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]
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}
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],
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"OnlyTriggerInFirstLoop": true,
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.407,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponStart.prefab"
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}
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],
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"IsReset": true
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}
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],
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"OnlyTriggerInFirstLoop": true,
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.422,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeSkill_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.StopEffectFollow",
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"EffectList": [
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"Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow01.prefab"
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]
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow01.prefab"
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}
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],
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"AllowTriggeringOnTransitionOut": false
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Idle_Show_01"
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},
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{
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"Name": "Idle_Show_02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Enable": true
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}
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]
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},
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{
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"States": [
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{
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"Name": "StandBy"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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},
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{
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"Name": "Flower"
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}
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],
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"Scale": {}
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Attack_1",
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"NormalizedTime": 0.023,
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"EnterInTransition": false,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponStart.prefab"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"NormalizedTime": 0.06,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeAttack_WeaponStart.prefab"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_MazeSkill_WeaponEnd.prefab"
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}
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],
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"Scale": {}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Rush"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow01.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.StopEffectFollow",
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"EffectList": [
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"Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow01.prefab"
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]
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow01.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_02",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow02.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Argenti_00/Eff_Avatar_Argenti_00_idleshow02.prefab"
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}
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]
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}
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]
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} |