mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
266 lines
5.4 KiB
JSON
266 lines
5.4 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Revive",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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3
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]
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "StandBy",
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"ExitInTransition": true
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},
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{
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"Name": "Skill01_Ready",
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"ExitInTransition": true
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},
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{
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"Name": "Skill01_Ready_Loop"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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3
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]
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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"ExitInTransition": true
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},
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{
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"Name": "Skill02_Ready_Loop",
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"ExitInTransition": true
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},
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{
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"Name": "Skill02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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4
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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3
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Die_Loop"
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},
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{
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"Name": "Die",
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"NormalizedTime": 0.538
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},
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{
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"Name": "Die_Limbo",
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"NormalizedTime": 0.538
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},
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{
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"Name": "Die_Hit",
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"NormalizedTime": 0.538
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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4
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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2,
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3
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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},
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{
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"Name": "Skill03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_00_JNT"
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}
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],
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"Scale": {}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_00_JNT"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Hit_Stun"
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},
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{
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"Name": "Hit"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Value": 1
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}
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]
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}
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]
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} |