mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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184 lines
4.4 KiB
JSON
184 lines
4.4 KiB
JSON
{
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"CharacterFightCenterDist": 3,
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"ChessCharacterPreActionWaitTime": 1.5,
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"ChessCharacterPostActionWaitTime": 1.5,
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"MoveGuideLineEffectPath": "Prefabs/ChessMoveGuideLine.prefab",
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"PreBeginFightPerformTaskList": [
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{
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"$type": "RPG.GameCore.SetChessGridVisible"
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},
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{
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"$type": "RPG.GameCore.SetDitherGroup",
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"GroupName": "ChessFightPeform",
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"ShowList": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "CasterWithAbilityTargetEntity"
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},
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"HideList": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllChessGridObject"
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},
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"FadeDuration": 0.5
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},
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{
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"$type": "RPG.GameCore.WaitSecond",
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"WaitTime": {
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"FixedValue": {
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"Value": 0.2
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}
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}
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},
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{
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"$type": "RPG.GameCore.GlobalTimeSlow",
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"TimeScale": {
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"FixedValue": {
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"Value": 0.1
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}
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},
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"UnscaledDuration": {
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"FixedValue": {
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"Value": 0.5
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}
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}
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},
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{
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"$type": "RPG.GameCore.TopViewCameraChange",
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"LookAtEntity": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "CasterWithAbilityTargetEntity"
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},
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"LookAtAngleBias": 40,
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"DepressionAngle": 20,
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"CameraDistance": 5,
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"SmoothTime": 1
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},
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{
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"$type": "RPG.GameCore.RadialBlurCurveEffect",
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"BlurRadius": 1,
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"Iteration": 4,
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"BlurStart": 0.002,
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"BlurFeather": 0.001,
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"Duration": 1,
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"CurveName": "BattleTransitionBlurCurve"
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},
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{
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"$type": "RPG.GameCore.LensDistortionCurveEffect",
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"XMultiplier": 2,
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"YMultiplier": 2,
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"Intensity": 2,
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"XCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset",
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"YCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset",
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"IntensityCurvePath": "Camera/BlendCurve/Blend_SlowToFast.asset",
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"Duration": 1
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},
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{
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"$type": "RPG.GameCore.WaitSecond",
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"WaitTime": {
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"FixedValue": {
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"Value": 0.2
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}
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}
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_MazeCameraTransition_Universe3_3.prefab"
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}
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],
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"PostBeginFightPerformTaskList": [
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"NormalConfig": {
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"CameraState": "CasterToTargetPerform",
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"IsLocalOffset": true,
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"AnchorOffset": {
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"X": 0.96,
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"Z": -1.15
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},
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"AimOffset": {
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"X": -2,
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"Y": -0.91
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},
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"AimRatio": 1,
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"Dutch": 3
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},
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"BlendConfig": {
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"BlendType": "Custom",
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"CustomCurveName": "BlendCut07",
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"BlendTime": 0.515067
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}
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}
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},
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{
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"$type": "RPG.GameCore.TriggerAnimState",
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"AnimLogicState": "ChessIdle",
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"AnimStateName": "StandBy",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.1
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}
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},
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"NormalizedTimeWait": {
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"FixedValue": {
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"Value": 0
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}
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}
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}
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],
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"PreEndFightPerformTaskList": [],
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"PostEndFightPerformTaskList": [
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{
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"$type": "RPG.GameCore.SetChessGridVisible",
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"Visible": true
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},
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{
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"$type": "RPG.GameCore.ResetChessCharacterToGrid",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllChessCharacter"
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}
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},
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{
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"$type": "RPG.GameCore.TopViewCameraChange",
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"ResetToDefault": true,
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"CameraDistance": 7,
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"SmoothTime": 0
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},
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{
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"$type": "RPG.GameCore.RemoveDitherGroup",
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"GroupName": "ChessFightPeform",
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"FadeDuration": 0.5
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},
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{
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"$type": "RPG.GameCore.TopViewCameraChange"
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}
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],
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"DeathPerformTaskList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllDeathCharacter"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AvatarTeleport.prefab"
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},
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{
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"$type": "RPG.GameCore.WaitSecond",
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"WaitTime": {
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"FixedValue": {
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"Value": 0.3
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}
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}
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}
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],
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"StageList": [
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{
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"StageID": 1,
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"ConfigPath": "Config/BattleMode/Chess/Stage/WhiteBox/ChessStageConfig_Test_1.json"
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},
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{
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"StageID": 2,
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"ConfigPath": "Config/BattleMode/Chess/Stage/WhiteBox/ChessStageConfig_Test_2.json"
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}
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]
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} |