Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_4012051.json
2025-02-24 07:50:34 -03:00

67 lines
3.6 KiB
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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Common_Skill_Overlay.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Common_Skill_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill01_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill01_LoopFace.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill01_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill01_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill02_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill02_LoopFace.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill02_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill02_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill02_StarTrail.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_LoopFace.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_StarHand.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill03_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_Leave.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_Start04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Skill04_StarTrail.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Common_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Common_Skill_Overlay.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_00_Common_Skill_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Mascot_00/Eff_Monster_W4_Mascot_Common_CorrectTrigger.prefab"
]
}
},
"SummonEntityList": []
}