Files
turnbasedgamedata/Config/AssetPreload/CharacterEffect/CharacterEffect_1305.json
2025-04-07 09:10:56 -03:00

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{
"$type": "RPG.GameCore.CharacterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_idleshow01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_idleshow01_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_idleshow02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_idleshow02_shoujuan.prefab"
],
"EffectInstanceMap": {
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Common_WeaponEnd.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Common_WeaponStart.prefab"
]
},
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeAttack.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeAttack_Hit.prefab"
]
},
"MazeSkill": {
"EffectTypes": [
"MazeSkill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeSkill.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeSkill_Appear01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeSkill_Dis.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_MazeSkill_Hit.prefab"
]
},
"Ultra": {
"EffectTypes": [
"Skill03"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_Ready.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Ani_Skill03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_celiang.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_celiang2.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_celiang3.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_end.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_Passiveskill02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_Ring.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_SKY.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_space.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_yanwu2.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill03_yanwucanliu.prefab"
],
"AssetList": [
"Camera/TimeLine/Avatar/Character_Dr_Ratio_00_Skill03_TimeLine.playable"
]
},
"Skill": {
"EffectTypes": [
"Skill02"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Attack.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Buff02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Buff_V1.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Buff_V2.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Buff_V3.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Hit.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Passive.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Ready.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Ready_ChalkEnd.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Ready_ChalkStart.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill02_Start01.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_BG.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Chalk01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Chalk02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Chalk03_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Chalk04.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Ground.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Hit.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_light.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Star.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Start01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_PassiveSkill_Wave.prefab"
],
"AssetList": [
"Camera/TimeLine/Avatar/Character_Dr_Ratio_00_PassiveSkill_TimeLine.playable"
]
},
"Normal": {
"EffectTypes": [
"Skill01"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Dr_Ratio_00/Eff_Avatar_Dr_Ratio_00_Skill01_Hit.prefab"
]
},
"SpecialSkill": {
"EffectTypes": [
"Skill11",
"Skill12",
"Skill21",
"Skill22"
],
"EffectInstanceList": []
}
},
"SummonEntityList": [
{
"EntityType": "SummonUnit",
"ConfigID": 13051
}
]
}