Files
turnbasedgamedata/Config/Props/Common/Prop_Common_RecoveryAnchor_01_Config.json
2024-10-21 03:16:22 -03:00

140 lines
3.8 KiB
JSON

{
"States": [
{
"State": "CheckPointDisable",
"AnimName": "StandBy"
},
{
"State": "CheckPointEnable",
"AnimName": "Used"
}
],
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable02.prefab",
"AttachPoint": "Root",
"PositionOffset": {
"X": 0,
"Y": -0.3,
"Z": 0
}
}
],
"AnimEventConfigList": [
"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap01_RecoveryDoor_01_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/Prop/Effect/Prop_Chap01_RecoveryDoor_01_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/Prop/Designer/Prop_Chap01_RecoveryDoor_01_Designer_AnimEvent.json"
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable.prefab"
}
]
},
{
"States": [
{
"Name": "Activing"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_TriggerEnable.prefab"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_recoverydoor_trigger"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_TriggerEnable.prefab"
}
]
},
{
"States": [
{
"Name": "Used"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Enable.prefab"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_recoverydoor_idle"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Enable.prefab"
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_recoverydoor_idle_stop"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_CheckPoint_ActiveHint.json"
}