mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
664 lines
16 KiB
JSON
664 lines
16 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Skill01toSkill02",
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"EventList": [
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"AnimatorStateName": "Die_Hit",
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"EventList": [
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{
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{
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"States": [
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{
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"Name": "StandBy"
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{
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"Name": "Skill01_Ready"
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},
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{
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"Name": "Skill03_Ready"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "BP_Bullet"
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},
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{
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"Name": "Ultra_Bullet"
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},
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{
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"Name": "LeftArm_Muzzle"
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}
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"Scale": {}
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},
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{
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"States": [
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{
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"Name": "Stun_Recover"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerAdditiveAnimState",
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"LayerIndex": 1,
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"AnimStateName": "Empty",
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"FixedValue": {
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"Value": 0.05
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill02"
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},
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{
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"Name": "Skill02_Ready_Loop"
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},
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{
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"Name": "Skill01toSkill02"
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},
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{
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"Name": "Skill02toSkill01"
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},
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{
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"Name": "Skill11_Bonus"
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},
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{
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"Name": "Skill11"
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},
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{
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"Name": "Skill11_Ready"
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},
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{
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"Name": "Skill11_Ready_Loop"
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},
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{
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"Name": "Skill03"
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},
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"Alias": "Caster"
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}
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"OnExit": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"Alias": "Caster"
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"Enable": true
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02"
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{
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"Name": "Skill02_Ready_Loop"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Bullet_Ready.prefab"
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Bullet_Ready.prefab"
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}
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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{
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"Name": "Skill02_Ready_Loop"
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{
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Ready.prefab"
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}
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{
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"States": [
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{
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"Name": "Skill11_Ready"
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},
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{
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"Name": "Skill11_Ready_Loop"
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},
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{
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"Name": "Skill11"
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{
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"Name": "Skill11_Bonus"
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{
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{
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{
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"States": [
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{
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"Name": "Skill02"
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{
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"Name": "Skill11_Ready"
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{
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"Name": "Skill11_Ready_Loop"
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{
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"Name": "Skill11"
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{
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"Name": "Skill11_Bonus"
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{
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}
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{
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"States": [
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{
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"Name": "Skill11_Ready"
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{
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"Name": "Skill11_Ready_Loop"
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{
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{
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{
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"States": [
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{
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"Name": "StandBy"
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{
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"$type": "RPG.GameCore.RemoveEffect",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
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{
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"States": [
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{
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"Name": "Skill03_Ready"
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{
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"Name": "Skill03_Ready_Loop"
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{
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{
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{
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab"
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}
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{
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"$type": "RPG.GameCore.CharacterDisableLookAt",
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"Alias": "Caster"
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"Disable": false
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill03_Ready.prefab"
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}
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]
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{
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"States": [
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{
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"Name": "Skill02"
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{
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"Name": "Skill02_Ready_Loop"
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},
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{
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"Name": "Skill02toSkill01"
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{
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"Name": "Skill01toSkill02"
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{
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{
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"Name": "BP_Bullet"
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{
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"Alias": "Caster"
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{
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"States": [
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{
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"Name": "Skill03"
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|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "Ultra_Bullet"
|
|
}
|
|
],
|
|
"IsReset": true
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "Ultra_Bullet"
|
|
}
|
|
],
|
|
"Scale": {}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill11_Bonus_Start"
|
|
},
|
|
{
|
|
"Name": "Skill11_Bonus"
|
|
},
|
|
{
|
|
"Name": "Skill11_Bonus_End"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "LeftArm_Muzzle"
|
|
}
|
|
],
|
|
"IsReset": true
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "LeftArm_Muzzle"
|
|
}
|
|
],
|
|
"Scale": {}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Hit_Stun"
|
|
},
|
|
{
|
|
"Name": "Hit"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
}
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"Value": 1
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |