mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
323 lines
7.5 KiB
JSON
323 lines
7.5 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Die_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Die_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Die_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Hit_H",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_hit_heavy_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill01_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01",
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"NormalizedTime": 0.003333333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk_cast_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01_Ready",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill01_Ready_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01toSkill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill01toSkill02_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill02_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.003333333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_skill_cast_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02toSkill01",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill02toSkill01_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill03_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.002159827,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_ultra_skill_cast_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11",
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"NormalizedTime": 0.006666667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk02_cast_boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11",
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"NormalizedTime": 0.1457295,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11",
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"NormalizedTime": 0.2162438,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11",
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"NormalizedTime": 0.2750057,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11",
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"NormalizedTime": 0.3466953,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11_Bonus",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Bonus_Boothill"
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}
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]
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},
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{
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"AnimatorStateName": "Skill11_Bonus",
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"NormalizedTime": 0.005,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk02_cast_boothill_b"
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}
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]
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},
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{
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"AnimatorStateName": "Stagger_Recover",
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"NormalizedTime": 0.006666667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_common_stagger_recover"
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Skill02_Ready_Loop",
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"NormalizedTime": 0.001
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill02_Ready_Loop_Boothill",
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"StopOnAnimStateExit": "Skill02_Ready_Loop"
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Skill01_Ready_Loop",
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"NormalizedTime": 0.001
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill01_Ready_Loop_Boothill",
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"StopOnAnimStateExit": "Skill01_Ready_Loop"
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Skill11_Ready",
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"NormalizedTime": 0.003333334
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill01_Ready_Boothill"
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Skill11",
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"NormalizedTime": 0.4407143
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Done_Boothill"
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Skill11",
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"NormalizedTime": 0.08344191
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Skill11_Start_Boothill"
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}
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],
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"OnExit": []
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}
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]
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} |