Files
turnbasedgamedata/Config/Props/Chap04/Prop_Chap04_RuneTower_01_Config.json
2025-09-25 21:02:32 +02:00

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{
"AdvResidentEffects": {
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"ConfigNameList": [
"ForceField01"
]
},
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [],
"DefaultLevelGraphPath": "Config/Level/Props/Chap04/InitLevelGraph_Prop_Chap04_RuneTower_01.json",
"PropButtonConfigs": [],
"TagContainer": {},
"TagComponents": {},
"AdvEffectList": [
{
"ConfigName": "Indicate01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Resident01_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Indicate02",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Resident02_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "GatherLoop01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_RuneGatherLoop_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "IdleLoop",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_IdleLoop_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "LaserLoop",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Stand_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "Origin"
},
{
"ConfigName": "Gather01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_RuneGather01_Lod0.prefab",
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Gather02",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_RuneGather02_Lod0.prefab",
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Trail01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_DropTrailing_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Trail02",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_LoopTrail_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Finish01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RuneTower_01_Finish_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "ForceField01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_ForceField_01_Idle01_Lod0.prefab",
"FollowTargetAlways": true,
"AttachPoint": "BallRoot"
},
{
"ConfigName": "Flow01",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Line01_Lod0.prefab"
},
{
"ConfigName": "Flow02",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Line02_Lod0.prefab"
},
{
"ConfigName": "Flow03",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Line03_Lod0.prefab"
},
{
"ConfigName": "TowerSet",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_MonoTypeRune_01_Light_Lod0.prefab",
"AttachPoint": "Origin",
"PositionOffset": {
"X": 0,
"Y": 2.3,
"Z": 0
},
"Scale": {
"X": 0.5,
"Y": -1,
"Z": 0.5
}
}
]
}