Files
turnbasedgamedata/Config/ConfigAnimZone/FakePlayer/FakePlayer_Chap04_SwitchHand_00_AnimZone.json
2025-02-24 07:50:34 -03:00

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{
"StateGroupZoneConfig": {
"AnimatorStateGroupZoneDescList": []
},
"StateZoneConfig": {
"AnimatorStateZoneDescList": [
{
"StateName": "StandBy",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
},
{
"ZoneType": "Standby"
}
]
},
{
"StateName": "Walk",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "WalkStop",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "EnableNavigationRootMotionRotation",
"NTimeStart": 0.15,
"NTimeEnd": 0.5
}
]
},
{
"StateName": "Idle01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "IdleShow01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "MoveBS01",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "MoveLoop01",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "MoveAS01",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "RPunchBS01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "TargetingRPunch01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "RPunchCharge01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "RPunchCrash01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "RPunchAS01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "IdleRPunch01",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "CatchMoveBS01",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "CatchMoveLoop01",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"StateName": "CatchMoveAS01",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "Catch01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "CatchAS01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "CatchBS01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"StateName": "IdlePlate01",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
}
]
}
}