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https://gitlab.com/Dimbreath/turnbasedgamedata.git
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72 lines
3.3 KiB
JSON
72 lines
3.3 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Attack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Hit.prefab"
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]
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change_Weapon.prefab"
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]
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Attack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Hit.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Born_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Remove.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Die_Ice.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": []
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},
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"Skill01": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab"
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]
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},
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"Skill02": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab"
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]
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}
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}
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} |