Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_3002015.json
2025-08-14 09:43:09 +02:00

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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03_buff.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03_buff01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_Break_Occur_Blank.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02__BeingHit01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": []
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
}
}