Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1003013.json
2025-08-14 09:43:09 +02:00

89 lines
4.3 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill06_Attack01_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill06_Attack02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill06_Attack03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_3.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_FadeOut.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Attack.prefab"
]
},
"Skill06": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill03_Attack01_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_2.prefab"
]
},
"Skill07": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_Shield_Loop_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill07_2.prefab"
]
},
"Skill09": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier03_00/Eff_W1_Soldier03_00_Skill01_Attack.prefab"
]
}
}
}