Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Constance_00_Effect_AnimEvent.json
2025-12-16 23:42:12 +01:00

97 lines
2.9 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeAttack_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Common_Weapon_Start.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.028037,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeAttack_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_01",
"NormalizedTime": 0.454545,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdelShow01_Body.prefab"
}
]
},
{
"AnimatorStateName": "Idle_Show_01",
"NormalizedTime": 0.454545,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdelShow01_Face.prefab"
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdleShow02_Scene.prefab"
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.025,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeSkill01_Hand.prefab",
"ForceSimulateImmediately": false
}
]
}
],
"AnimatorStateGroupEvents": []
}