mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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97 lines
2.9 KiB
JSON
97 lines
2.9 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeAttack_02.prefab",
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"ForceSimulateImmediately": false
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Common_Weapon_Start.prefab",
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"ForceSimulateImmediately": false
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.028037,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeAttack_01.prefab",
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"ForceSimulateImmediately": false
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.454545,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdelShow01_Body.prefab"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.454545,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdelShow01_Face.prefab"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_IdleShow02_Scene.prefab"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.025,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchCaster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_MazeSkill01_Hand.prefab",
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"ForceSimulateImmediately": false
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}
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]
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}
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],
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"AnimatorStateGroupEvents": []
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} |