mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
413 lines
11 KiB
JSON
413 lines
11 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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{
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"Name": "Weapon"
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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2,
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}
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},
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{
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"EventList": [
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{
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"AttachPoints": [
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{
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"Name": "Weapon"
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"Visibility": true
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"AttachPoint": "Weapon",
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1,
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3
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],
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"SyncEffect": true
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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{
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"States": [
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{
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"Name": "Idle_Show_02"
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"OnExit": [
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{
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"Alias": "Caster"
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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{
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{
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{
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"Name": "Idle_Show_02",
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{
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Krystal_End.prefab"
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}
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],
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ReEnterOnStateLoop": true,
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"ResetOnSameStateChange": true
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01_WeaponStart.prefab",
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"ForceImmediateFadeOut": false
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]
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ReEnterOnStateLoop": true,
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"ResetOnSameStateChange": true
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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],
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"Visibility": true
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},
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoint": "Weapon",
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"ShowPartList": [
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1,
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3
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],
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"SyncEffect": true
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01.prefab",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ResetOnSameStateChange": true
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}
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],
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"OnEnter": [],
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"OnExit": [
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_WeaponEnd.prefab",
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"ForceSimulateImmediately": false
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}
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"ForceCheckEnteredWhenTriggerExit": true
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01"
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},
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{
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"Name": "Idle_Show_02"
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},
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{
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"Name": "Attack_1"
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},
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{
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"Name": "MazeSkill"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"TransitOutTime": 0.2
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{
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"$type": "RPG.GameCore.EnableAutoBlink",
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.EnableEmotion",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Enable": true,
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"TransitInTime": 0
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},
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{
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"$type": "RPG.GameCore.EnableAutoBlink",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Enable": true
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}
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]
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},
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{
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"States": [
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{
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"Name": "Attack_1",
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"ResetOnSameStateChange": true
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}
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],
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"OnEnter": [
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{
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_Common_WeaponStart_01.prefab",
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"ResetOnSameStateChange": true
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{
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_WeaponEnd.prefab",
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"ForceSimulateImmediately": false
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}
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]
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},
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{
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"States": [
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{
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"Name": "Attack_1",
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"ExitInTransition": true,
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"ResetOnSameStateChange": true
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"OnEnter": [],
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"OnExit": [
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{
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_WeaponEnd_01.prefab",
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"ForceSimulateImmediately": false
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}
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]
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}
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]
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} |