Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Evernight_00_Designer_AnimEvent.json
2025-09-25 21:02:32 +02:00

413 lines
11 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.014,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Visibility": true
},
{
"$type": "RPG.GameCore.SetCharacterPartsVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoint": "Weapon",
"ShowPartList": [
2,
3
],
"SyncEffect": true
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.111607,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Visibility": true
},
{
"$type": "RPG.GameCore.SetCharacterPartsVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoint": "Weapon",
"ShowPartList": [
1,
3
],
"SyncEffect": true
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.1295,
"EventList": [
{
"$type": "RPG.GameCore.SetCharacterPartsVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoint": "Weapon",
"ShowPartList": [
1,
3
],
"SyncEffect": true
}
],
"AllowTriggeringOnTransitionOut": false
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Idle_Show_02"
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Krystal.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Phone.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Yan.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.15416,
"ExitNormalizedTime": 0.8896
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Krystal_End.prefab"
}
],
"ForceCheckEnteredWhenTriggerExit": true
},
{
"States": [
{
"Name": "Idle_Show_01",
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01_WeaponStart.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"ExitNormalizedTime": 0.891281,
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Visibility": true
},
{
"$type": "RPG.GameCore.SetCharacterPartsVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoint": "Weapon",
"ShowPartList": [
1,
3
],
"SyncEffect": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
]
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.142,
"ExitNormalizedTime": 0.891281,
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_WeaponEnd.prefab",
"ForceSimulateImmediately": false
}
],
"ForceCheckEnteredWhenTriggerExit": true
},
{
"States": [
{
"Name": "Idle_Show_01"
},
{
"Name": "Idle_Show_02"
},
{
"Name": "Attack_1"
},
{
"Name": "MazeSkill"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.EnableEmotion",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"TransitOutTime": 0.2
},
{
"$type": "RPG.GameCore.EnableAutoBlink",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.EnableEmotion",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Enable": true,
"TransitInTime": 0
},
{
"$type": "RPG.GameCore.EnableAutoBlink",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Enable": true
}
]
},
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.014,
"ExitNormalizedTime": 0.44681,
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_Common_WeaponStart_01.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
]
}
]
},
{
"States": [
{
"Name": "MazeSkill",
"NormalizedTime": 0.111607,
"ExitNormalizedTime": 0.53574,
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
]
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_WeaponEnd.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"States": [
{
"Name": "Attack_1",
"ExitNormalizedTime": 0.44681,
"EnterInTransition": false,
"ExitInTransition": true,
"ReEnterOnStateLoop": true,
"ResetOnSameStateChange": true
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_WeaponEnd_01.prefab",
"ForceSimulateImmediately": false
}
]
}
]
}