mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
311 lines
7.7 KiB
JSON
311 lines
7.7 KiB
JSON
{
|
|
"AnimatorStateEvents": [
|
|
{
|
|
"AnimatorStateName": "Attack_1",
|
|
"NormalizedTime": 0.01,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_atk_maze_danheng"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_atk_maze_danheng"
|
|
}
|
|
],
|
|
"ForceTrigger": true
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run",
|
|
"NormalizedTime": 0.46,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run",
|
|
"NormalizedTime": 0.96,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "MazeSkill",
|
|
"NormalizedTime": 0.01,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_skill_maze_danheng"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_skill_maze_danheng"
|
|
}
|
|
],
|
|
"ForceTrigger": true
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunStop_R",
|
|
"NormalizedTime": 0.03166667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunStop_L",
|
|
"NormalizedTime": 0.02833333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunBS_L",
|
|
"NormalizedTime": 0.445,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunBS_R",
|
|
"NormalizedTime": 0.46,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Walk",
|
|
"NormalizedTime": 0.015,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_danheng_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Walk",
|
|
"NormalizedTime": 0.4933333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_danheng_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "WalktoStop_L",
|
|
"NormalizedTime": 0.006666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_danheng_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "WalktoStop_R",
|
|
"NormalizedTime": 0.003333334,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_danheng_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_R",
|
|
"NormalizedTime": 0.07666666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_R",
|
|
"NormalizedTime": 0.66,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_L",
|
|
"NormalizedTime": 0.1283333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_L",
|
|
"NormalizedTime": 0.7516666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_R",
|
|
"NormalizedTime": 0.13,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_R",
|
|
"NormalizedTime": 0.7433333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_L",
|
|
"NormalizedTime": 0.05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_L",
|
|
"NormalizedTime": 0.635,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_01",
|
|
"NormalizedTime": 0.003333333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_idleshow_avatar_danheng_01",
|
|
"StopOnAnimStateExit": "Idle_Show_01",
|
|
"StopTransitionDuration": 0.3
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRun_TurnRight_L",
|
|
"NormalizedTime": 0.08666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRun_TurnRight_L",
|
|
"NormalizedTime": 0.7916666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_heavy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRunStop_R",
|
|
"NormalizedTime": 0.035,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_danheng_foley_long",
|
|
"StopOnAnimStateExit": "FastRunStop_R"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.005,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_idleshow_avatar_danheng_02",
|
|
"StopOnAnimStateExit": "Idle_Show_02"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.2020725,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_idleshow_maze_danheng_02",
|
|
"StopOnAnimStateExit": "Idle_Show_02"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.2883333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.8516666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"AnimatorBehaviourEvents": [
|
|
{
|
|
"EventUniqueKey": "Run2FastRun",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_danheng_fastrunbs"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"AnimatorStateGroupEvents": []
|
|
} |