Files
turnbasedgamedata/Config/ResidentEffectConfig.json
2025-07-03 10:50:43 +02:00

298 lines
7.3 KiB
JSON

{
"IgnorePrefixList": [
"NPC_",
"Avatar_",
"Monster_",
"Boy_",
"Girl_",
"Kid_",
"Lad_",
"Lady_",
"Maid_",
"Male_",
"Miss_"
],
"IgnoreSuffixList": [
"_Render",
"_Logic",
"_Runtime"
],
"ConfigList": [
{
"ConfigKeys": [
"W3_Figure_02"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_02/Eff_Monster_W3_Figure_02_Fire_Loop.prefab",
"AttachPoint": "Head",
"Scale": {
"X": -1,
"Y": 1,
"Z": 1
}
}
]
},
{
"ConfigKeys": [
"W2_Male_84"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_18_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.82,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Lady_70"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_17_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.7,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Lady_71"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_16_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.7,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Child_18"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_18_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.291,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Child_17"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_17_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.291,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Child_16"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_16_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.291,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"W2_Child_15"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_NPC_W2_Child_15_GhostLight_A_01.prefab",
"PositionOffset": {
"X": 0.425,
"Y": 0.291,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"Special_TailGhost_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_NPC/Eff_NPC_Special_TailGhost_01.prefab",
"AttachPoint": "spine_02_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_NPC/Eff_NPC_Special_TailGhost_02.prefab",
"AttachPoint": "Tail_04_JNT",
"RotationOffset": {
"X": 4.225963E-06,
"Y": 270,
"Z": 0
}
}
]
},
{
"ConfigKeys": [
"Special_RogueEventPainting_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Rogue_MAZ_EventPainting_SurroundEff.prefab"
}
]
},
{
"ConfigKeys": [
"Special_Fuyan_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Fuyan_00/Eff_NPC_Special_FuyanMiddle_00_Loop.prefab"
}
]
},
{
"ConfigKeys": [
"Special_SuiyangMiddle_01"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_NPC_Special_SuiyangMiddle_00_Idle_01.prefab",
"AttachPoint": "Root"
}
]
},
{
"ConfigKeys": [
"Special_SuiyangMiddle_02"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_NPC_Special_SuiyangMiddle_00_Idle_02.prefab",
"AttachPoint": "Root"
}
]
},
{
"ConfigKeys": [
"Special_SuiyangMiddle_03"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_NPC_Special_SuiyangMiddle_00_Idle_03.prefab",
"AttachPoint": "Root"
}
]
},
{
"ConfigKeys": [
"Special_SuiyangMiddle_04"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_NPC_Special_SuiyangMiddle_00_Idle_04.prefab",
"AttachPoint": "Root"
}
]
},
{
"ConfigKeys": [
"Special_PhaseFire_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_NPC_Special_PhaseFire_00_Idle.prefab",
"AttachPoint": "Root"
}
]
},
{
"ConfigKeys": [
"Special_Hand_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Hands_02_Fly_Lod0.prefab"
}
]
},
{
"ConfigKeys": [
"Special_Pollux_00"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_NPC/Special/Eff_Special_Pollux_00_Wheelchair.prefab",
"AttachPoint": "WheelA_L_02_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_NPC/Special/Eff_Special_Pollux_00_Wheelchair.prefab",
"AttachPoint": "WheelA_R_02_JNT"
}
]
},
{
"ConfigKeys": [
"W4_FireProwler_01"
],
"Effects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W4_FireProwler_00/Eff_Monster_W4_FireProwler_01_Common_Activated_StandBy_Mat.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W4_FireProwler_00/Eff_Monster_W4_FireProwler_01_Common_Activated_StandBy_WeaponMat.prefab"
}
]
}
]
}