Files
turnbasedgamedata/Config/Props/Common/Prop_Common_SpaceFissurel_04_Config.json
2024-10-21 03:16:22 -03:00

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{
"States": [
{
"AnimName": "Closed"
},
{
"State": "Open",
"AnimName": "Opened"
}
],
"DisableAnimEventLayers": [
"Emission Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Activing"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_spacefissurel_03_trigger_enable"
}
}
]
},
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_spacefissurel_03_idle_enable"
}
}
]
},
{
"States": [
{
"Name": "Opened"
},
{
"Name": "Activing"
},
{
"Name": "WaitEnter"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_Opened_Lod0.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_Opened_Lod0.prefab"
}
]
},
{
"States": [
{
"Name": "UnActiving"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_spacefissurel_03_idle_enable_stop"
}
}
]
},
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_Idle_Lod0.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_Idle_Lod0.prefab"
}
]
},
{
"States": [
{
"Name": "OpenUI"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_OpenUI_Lod0.prefab"
}
]
}
]
},
{
"States": [
{
"Name": "CloseUI"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Prop_SpaceFissurel_04_OpenUI_Lod0.prefab"
}
]
}
]
}