Files
turnbasedgamedata/Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_BlockLine_01.json
2025-09-25 21:02:32 +02:00

177 lines
5.1 KiB
JSON

{
"OnInitSequece": [],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Execute": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_BlockLine_Lod0.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"Enabled": true,
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "Closed"
}
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.PropStateExecute",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"State": "Open",
"Execute": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "Open"
}
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.PropStateChangeListenerConfig",
"ToState": "Open",
"OnChange": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_BlockLine_Lod0.prefab",
"Flags": [],
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_blockline_disappear"
}
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "Closed"
}
}
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.PropStateChangeListenerConfig",
"FromState": "Open",
"OnChange": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_BlockLine_Lod0.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"Enabled": true,
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_blockline_appear"
}
},
{
"$type": "RPG.GameCore.SetNavMeshState",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"Name": {
"Value": "Open"
}
}
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
}
],
"ValueSource": {
"Values": []
},
"Type": "Entity"
}