mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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1564 lines
40 KiB
JSON
1564 lines
40 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Die",
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"EventList": [
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"EventList": [
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{
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{
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{
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{
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{
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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{
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"Name": "Eff_Body2_07"
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{
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"Name": "Eff_Body2_08"
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{
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{
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"Name": "Eff_Body2_08"
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"Visibility": true
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{
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"EventList": [
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{
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"TargetType": {
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{
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{
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"Name": "Eff_Body1_02"
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{
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"AnimatorStateName": "Skill03",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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{
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"Name": "Eff_Body2_07"
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{
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"Name": "Eff_Body2_08"
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},
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{
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"Name": "Eff_Body2_09_01"
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{
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"Name": "Eff_Body2_09_02"
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}
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"Visibility": true
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"AttachPoints": [
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{
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{
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"Name": "Eff_Body1_02"
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},
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{
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"AnimatorStateName": "Skill03",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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},
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"AttachPoints": [
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{
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"Name": "Weapon_L_JNT"
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{
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"Name": "Weapon_R_JNT"
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}
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]
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"AttachPoints": [
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{
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{
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"Name": "Eff_Body2_02"
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{
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"Name": "Eff_Body2_05"
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{
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"Name": "Eff_Body2_06"
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}
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],
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"Visibility": true
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]
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{
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"AnimatorStateName": "Die_Limbo_Transfer",
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{
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"Name": "Eff_Body2_05"
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{
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"Name": "Eff_Body2_06"
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}
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "StandBy"
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},
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{
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"Name": "Skill01_Ready"
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}
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{
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"AttachPoints": [
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{
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"Name": "rib_chestOR_00_JNT"
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{
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"Name": "rib_chestOL_00_JNT"
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"Scale": {
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{
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"Alias": "Caster"
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"AttachPoints": [
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{
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"Name": "Eff_Body2_03"
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{
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"Name": "Eff_Body2_04"
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{
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"States": [
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{
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"Name": "StandBy"
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{
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"Name": "Skill01_Ready"
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{
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"Name": "Skill01"
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{
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"Name": "Skill02"
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{
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"Alias": "Caster"
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"AttachPoints": [
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{
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"Name": "Weapon_L_JNT"
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},
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{
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"Name": "Weapon_R_JNT"
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}
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"Scale": {
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"Z": 0
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{
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{
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"Name": "Eff_Body2_01"
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{
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"Name": "Eff_Body2_02"
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{
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"Name": "Eff_Body2_05"
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{
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"Name": "Eff_Body2_06"
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{
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"Name": "Eff_Body2_07"
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{
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"Name": "Eff_Body2_08"
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{
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"Name": "Eff_Body2_09_01"
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{
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"Name": "Eff_Body2_09_02"
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}
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{
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"AttachPoints": [
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{
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"Name": "Eff_Body1_01"
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{
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"Name": "Eff_Body1_02"
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"Visibility": true
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}
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{
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"States": [
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{
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"Name": "StandBy01toStandBy",
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{
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"Name": "Stun_Loop_01toLoop",
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{
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"Alias": "Caster"
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"AttachPoints": [
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{
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"Name": "Weapon_L_JNT"
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{
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"Name": "Weapon_R_JNT"
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"AttachPoints": [
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{
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"Name": "Eff_Body2_01"
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{
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"Name": "Eff_Body2_02"
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},
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{
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"Name": "Eff_Body2_05"
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},
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{
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"Name": "Eff_Body2_06"
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},
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{
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"Name": "Eff_Body2_09_01"
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{
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"Name": "Eff_Body2_09_02"
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}
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}
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]
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{
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"States": [
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{
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"Name": "StandBy01toStandBy",
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"NormalizedTime": 0.21
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},
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{
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"Name": "Stun_Loop_01toLoop",
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"NormalizedTime": 0.06
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"Alias": "Caster"
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"AttachPoints": [
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{
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"Name": "Eff_Body1_01"
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},
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{
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"Name": "Eff_Body1_02"
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}
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],
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"Visibility": true
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{
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"States": [
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{
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"Name": "StandBy01toStandBy",
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{
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"Name": "Stun_Loop_01toLoop",
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Eff_Body2_07"
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},
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{
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"Name": "Eff_Body2_08"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "StandBy_Transfer"
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},
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{
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"Name": "Skill01_Ready_01"
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},
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{
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"Name": "Skill01_Ready_Loop_01"
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},
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{
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"Name": "Skill01_01"
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},
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{
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"Name": "Skill02toSkill01_01"
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},
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{
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"Name": "Skill01toSkill02_01"
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},
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{
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"Name": "Skill02_Ready_Loop_01"
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},
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{
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"Name": "Skill02_01"
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}
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],
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon_L_JNT"
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{
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"Name": "Weapon_R_JNT"
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}
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]
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},
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Eff_Body2_01"
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},
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{
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"Name": "Eff_Body2_02"
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},
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{
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"Name": "Eff_Body2_05"
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},
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{
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"Name": "Eff_Body2_06"
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},
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{
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"Name": "Eff_Body2_07"
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},
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{
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"Name": "Eff_Body2_08"
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},
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{
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"Name": "Eff_Body2_09_01"
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},
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{
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"Name": "Eff_Body2_09_02"
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}
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"Visibility": true
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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"Name": "Eff_Body1_02"
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{
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|
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{
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|
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|
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|
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|
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|
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|
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|
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|
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|
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