Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Designer/Avatar_Saber_00_Designer_AnimEvent.json
2025-09-25 21:02:32 +02:00

952 lines
26 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.327,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.99,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill02_Ready_Weapon.prefab",
"ForceImmediateFadeOut": false
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Hit_Stun"
},
{
"Name": "Hit"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Value": 1
}
]
},
{
"States": [
{
"Name": "Die_Limbo"
},
{
"Name": "Die_Hit"
},
{
"Name": "Die"
},
{
"Name": "Die_Loop"
},
{
"Name": "Revive"
},
{
"Name": "Hit_H_Break"
},
{
"Name": "Hit_H_Stun"
},
{
"Name": "Stun_Occur"
},
{
"Name": "Stun_Loop"
},
{
"Name": "Stun_Recover"
},
{
"Name": "Stagger"
},
{
"Name": "Stagger_Recover"
},
{
"Name": "Stagger_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Sword"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Passive_Weapon.prefab",
"ForceImmediateFadeOut": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Sword"
}
],
"IsReset": true
}
]
},
{
"States": [
{
"Name": "Stun_Recover",
"NormalizedTime": 0.73
}
],
"OnEnter": [],
"OnExit": []
},
{
"States": [
{
"Name": "Revive",
"NormalizedTime": 0.673
}
],
"OnEnter": [],
"OnExit": []
},
{
"States": [
{
"Name": "Stagger_Recover",
"NormalizedTime": 0.75
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByIsContainModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_Saber_00_Wind_Skill03_buff"
},
"Inverse": true
},
"SuccessTaskList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"AttachPoint": "Sword",
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}
],
"FailedTaskList": [
{
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},
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{
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}
],
"Scale": {
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"Z": 0.9
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Passive_Weapon.prefab",
"AttachPoint": "Sword",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
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}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Stun_Recover",
"NormalizedTime": 0.75
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
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"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_Saber_00_Wind_Skill03_buff"
},
"Inverse": true
},
"SuccessTaskList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"AttachPoint": "Sword",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
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}
],
"FailedTaskList": [
{
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"Alias": "Caster"
},
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{
"Name": "Sword"
}
],
"Scale": {
"X": 0.9,
"Y": 0.9,
"Z": 0.9
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Passive_Weapon.prefab",
"AttachPoint": "Sword",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
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}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Revive",
"NormalizedTime": 0.692
}
],
"OnEnter": [
{
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"TargetType": {
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"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_Saber_00_Wind_Skill03_buff"
},
"Inverse": true
},
"SuccessTaskList": [
{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"AttachPoint": "Sword",
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}
],
"FailedTaskList": [
{
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},
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{
"Name": "Sword"
}
],
"Scale": {
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}
},
{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Passive_Weapon.prefab",
"AttachPoint": "Sword",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
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}
]
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill02toSkill01"
}
],
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{
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill01_Weapon02.prefab",
"ForceSimulateImmediately": false,
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}
],
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},
{
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{
"Name": "Skill01_Ready"
},
{
"Name": "StandBy"
}
],
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"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_Saber_00_Wind_Skill03_buff"
},
"Inverse": true
},
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{
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}
],
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],
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{
"States": [
{
"Name": "Skill03"
}
],
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}
]
},
{
"States": [
{
"Name": "Skill11"
}
],
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{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Passive_Weapon.prefab",
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}
],
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"Alias": "Caster"
},
"ModifierName": {
"Value": "MAvatar_Saber_00_Wind_Skill03_buff"
}
},
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{
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},
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"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
}
]
},
{
"States": [
{
"Name": "Skill11",
"NormalizedTime": 0.574
}
],
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{
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},
{
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},
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}
]
}
]
},
{
"States": [
{
"Name": "Skill01"
}
],
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},
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"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill11_Ready"
},
{
"Name": "Skill11_Ready_Loop"
}
],
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{
"$type": "RPG.GameCore.TriggerEffect",
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},
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"MinMutexTime": -1,
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}
],
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{
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"Alias": "Caster"
},
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"IsNeedFadeOut": false,
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}
]
},
{
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{
"Name": "Skill11_Ready"
},
{
"Name": "Skill11_Ready_Loop"
},
{
"Name": "Skill11"
},
{
"Name": "Skill02"
}
],
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{
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},
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}
]
},
{
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},
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},
{
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},
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}
],
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},
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},
"Inverse": true
},
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{
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},
{
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}
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}
],
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"Reset": true
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02"
}
],
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{
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},
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"ForceSimulateImmediately": false
}
],
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{
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},
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"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02",
"NormalizedTime": 0.124
},
{
"Name": "Skill02_Ready"
},
{
"Name": "Skill02_Ready_Loop"
}
],
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill02_Ready_Weapon.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
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}
],
"OnExit": [
{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_Skill02_Ready_Weapon.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill03_Ready"
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{
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