mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
469 lines
12 KiB
JSON
469 lines
12 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Skill01_Ready",
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"NormalizedTime": 0.21,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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{
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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],
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"Visibility": true
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill02toSkill01",
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"NormalizedTime": 0.291,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"Alias": "Caster"
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},
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"AttachPoint": "Body",
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{
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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],
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"Visibility": true
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill01toSkill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill01",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Body",
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},
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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],
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"Visibility": true
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill02_Ready.prefab"
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}
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]
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},
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{
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"AnimatorStateName": "PassiveSkill",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "TailA_01_JNT"
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}
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],
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"Scale": {
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"X": 0,
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"Y": 0,
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"Z": 0
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}
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}
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]
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},
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{
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"AnimatorStateName": "PassiveSkill",
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"NormalizedTime": 0.51,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "TailA_01_JNT"
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}
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],
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"IsReset": true
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.65,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetLayerWeight",
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"LayerName": "EmotionRedEye",
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"Weight": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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}
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}
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.97,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetLayerWeight",
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"LayerName": "EmotionRedEye",
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"Weight": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0
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}
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}
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}
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]
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Skill01_Ready",
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"NormalizedTime": 0.21,
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"EnterInTransition": false,
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"ExitInTransition": true
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},
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{
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"Name": "Skill01_Ready_Loop"
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},
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{
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"Name": "Skill02toSkill01",
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"NormalizedTime": 0.291,
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"EnterInTransition": false,
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"ExitInTransition": true
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},
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{
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"Name": "Skill01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Body",
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"ShowPartList": [
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1,
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7
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]
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},
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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],
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"Visibility": true
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetCharacterPartsVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoint": "Body",
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"ShowPartList": [
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1,
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2,
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3,
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4,
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5,
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6,
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7
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]
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},
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Common_Weapon_End.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill01_Ready.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Hit_Stun"
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},
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{
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"Name": "Hit"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Value": 1
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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"NormalizedTime": 0.264,
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"ExitInTransition": true
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},
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{
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"Name": "Skill02_Ready_Loop",
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"ExitInTransition": true
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},
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{
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"Name": "Skill02",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill02_Ready.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill02_Ready.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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"NormalizedTime": 0.068,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill02_Ready_Trail.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill02_Ready_Trail.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill03_Ready",
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"ExitInTransition": true
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},
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{
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"Name": "Skill03_Ready_Loop",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill03_Ready_01.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Constance_00/Eff_Avatar_Constance_00_Skill03_Ready_01.prefab"
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}
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]
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}
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]
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} |