Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Designer/Avatar_Boothill_00_Designer_AnimEvent.json
2025-09-25 21:02:32 +02:00

649 lines
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JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.085,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
}
],
"IsReset": true
}
]
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.085,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
}
],
"IsReset": true
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.72785,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.46,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Skill11_Bonus",
"NormalizedTime": 0.412,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy"
},
{
"Name": "Skill01_Ready"
},
{
"Name": "Skill03_Ready"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
},
{
"Name": "Ultra_Bullet"
},
{
"Name": "LeftArm_Muzzle"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Stun_Recover"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerAdditiveAnimState",
"LayerIndex": 1,
"AnimStateName": "Empty",
"NormalizedTransitionDuration": {
"IsDynamic": false,
"FixedValue": {
"Value": 0.05
}
}
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02"
},
{
"Name": "Skill02_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Bullet_Ready.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Bullet_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02",
"NormalizedTime": 0.188
},
{
"Name": "Skill02_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Ready.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill02_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill11_Ready"
},
{
"Name": "Skill11_Ready_Loop"
},
{
"Name": "Skill11"
},
{
"Name": "Skill11_Bonus"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
},
{
"States": [
{
"Name": "Skill02"
},
{
"Name": "Skill11_Ready"
},
{
"Name": "Skill11_Ready_Loop"
},
{
"Name": "Skill11"
},
{
"Name": "Skill11_Bonus"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill11_Ready"
},
{
"Name": "Skill11_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
},
{
"States": [
{
"Name": "StandBy"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill03_Ready"
},
{
"Name": "Skill03_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.CharacterDisableLookAt",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill03_Ready.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_01_Ready.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill11_Weapon_Ready.prefab",
"ForceImmediateFadeOut": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.CharacterDisableLookAt",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Disable": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Boothill_00/Eff_Avatar_Boothill_00_Skill03_Ready.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill02"
},
{
"Name": "Skill02_Ready_Loop"
},
{
"Name": "Skill02toSkill01"
},
{
"Name": "Skill01toSkill02"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
}
],
"IsReset": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "BP_Bullet"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Skill03"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Ultra_Bullet"
}
],
"IsReset": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Ultra_Bullet"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Skill11_Bonus_Start"
},
{
"Name": "Skill11_Bonus"
},
{
"Name": "Skill11_Bonus_End"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "LeftArm_Muzzle"
}
],
"IsReset": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "LeftArm_Muzzle"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Hit_Stun"
},
{
"Name": "Hit"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Value": 1
}
]
}
]
}