mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
415 lines
12 KiB
JSON
415 lines
12 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Skill01toSkill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill01toSkill02",
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"NormalizedTime": 0.201,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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},
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"ParameterName": "Skill02_Prop_Triggered",
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"ParameterType": "Bool",
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"Value": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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}
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}
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamType": "Bool",
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"ParamName": "Skill02_Prop_Triggered",
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"ParamCompareType": "Equal"
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
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"IsNeedFadeOut": false,
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
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"IsNeedFadeOut": false,
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"ForceImmediateFadeOut": false
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}
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]
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},
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"ParameterName": "Skill02_Prop_Triggered",
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"ParameterType": "Bool"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.053,
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"EventList": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
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"ForceImmediateFadeOut": false
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}
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],
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"AllowTriggeringOnTransitionIn": false
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},
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{
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"AnimatorStateName": "Skill02toSkill01",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamType": "Bool",
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"ParamName": "Skill02_Prop_Triggered",
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"ParamCompareType": "Equal",
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"BooleanValue": true
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_06.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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}
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]
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},
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"ParameterName": "Skill02_Prop_Triggered",
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"ParameterType": "Bool"
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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"NormalizedTime": 0.202,
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"EnterInTransition": false,
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"ExitInTransition": true
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},
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{
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"Name": "Skill02_Ready_Loop",
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"EnterInTransition": false,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
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"IsNeedFadeOut": false,
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"ForceImmediateFadeOut": false
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02",
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"NormalizedTime": 0.001,
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"EnterInTransition": false,
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"ExitInTransition": true
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},
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{
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"Name": "Skill02_Ready_Loop",
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"EnterInTransition": false,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
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"ForceSimulateImmediately": false,
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"MinMutexTime": -1,
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"MinMutexType": "Entity"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
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"IsNeedFadeOut": false,
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"ForceImmediateFadeOut": false
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready.prefab",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready_Eye.prefab",
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"ForceSimulateImmediately": false
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready.prefab",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready_Eye.prefab",
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"ForceImmediateFadeOut": false
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "EffectMask"
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}
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],
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"Visibility": true
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "EffectMask"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Hit_Stun"
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},
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{
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"Name": "Hit"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Value": 1
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}
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]
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}
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]
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} |