Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Designer/Avatar_Anaxa_00_Designer_AnimEvent.json
2025-09-25 21:02:32 +02:00

415 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.201,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.AnimSetParameter",
"ParameterName": "Skill02_Prop_Triggered",
"ParameterType": "Bool",
"Value": {
"IsDynamic": false,
"FixedValue": {
"Value": 1
}
}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByAnimatorParam",
"ParamType": "Bool",
"ParamName": "Skill02_Prop_Triggered",
"ParamCompareType": "Equal"
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"$type": "RPG.GameCore.AnimSetParameter",
"ParameterName": "Skill02_Prop_Triggered",
"ParameterType": "Bool"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.053,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
"ForceImmediateFadeOut": false
}
],
"AllowTriggeringOnTransitionIn": false
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByAnimatorParam",
"ParamType": "Bool",
"ParamName": "Skill02_Prop_Triggered",
"ParamCompareType": "Equal",
"BooleanValue": true
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_06.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
},
{
"$type": "RPG.GameCore.AnimSetParameter",
"ParameterName": "Skill02_Prop_Triggered",
"ParameterType": "Bool"
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Skill01toSkill02",
"NormalizedTime": 0.202,
"EnterInTransition": false,
"ExitInTransition": true
},
{
"Name": "Skill02_Ready_Loop",
"EnterInTransition": false,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_01.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_07.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02",
"NormalizedTime": 0.001,
"EnterInTransition": false,
"ExitInTransition": true
},
{
"Name": "Skill02_Ready_Loop",
"EnterInTransition": false,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill02_Loop_05.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill03_Ready"
},
{
"Name": "Skill03_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready_Eye.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Anaxa_00/Eff_Avatar_Anaxa_00_Skill03_Ready_Eye.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Skill03"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "EffectMask"
}
],
"Visibility": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "EffectMask"
}
]
}
]
},
{
"States": [
{
"Name": "Hit_Stun"
},
{
"Name": "Hit"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Value": 1
}
]
}
]
}