Files
turnbasedgamedata/Config/Props/Common/Prop_Common_RecoveryAnchor_02_Config.json
2025-02-24 07:50:34 -03:00

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{
"States": [
{
"State": "CheckPointDisable",
"AnimName": "Closed"
},
{
"State": "CheckPointEnable",
"AnimName": "Opened"
}
],
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable02.prefab",
"AttachPoint": "Root",
"PositionOffset": {
"Y": -0.3
}
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Disable.prefab",
"AttachPoint": "Root"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Disable.prefab"
}
]
},
{
"States": [
{
"Name": "Open"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_TriggerEnable.prefab",
"AttachPoint": "Root"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_belobog_recoverypoint_01_trigger_enable"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_TriggerEnable.prefab"
}
]
},
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Enable.prefab",
"AttachPoint": "Root"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_belobog_recoverypoint_01_idle_enable"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Enable.prefab"
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_belobog_recoverypoint_01_idle_enable_stop"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Raid/InitLevelGraph_Prop_Raid_CheckPoint_01.json"
}