Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_3002020.json
2025-02-24 07:50:34 -03:00

65 lines
3.2 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Hit_Light.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_ManikinStandBy_Light.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_MazeStandBy01_Light.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_StandBy_Light.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_MazeAttack_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_MazeAttack_Hit01.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill01_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill01_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill01_Light.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Death.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Hit03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Prize01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Prize02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Prize03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Prize04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Prize05.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Star03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Skill02_Star04.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Die_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_02/Eff_Monster_W1_Mecha01_02_Die_Star02.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}