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turnbasedgamedata/Config/ConfigEntity/Props/Chap03/Prop_Chap03_SpecialMonkey_01_Entity.json
2025-02-24 07:50:34 -03:00

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{
"RootModelPath": "Props/OutputsRuntime/Chap03/Prop_Chap03_SpecialMonkey_01.prefab",
"LodModelConfig": {
"Art": {
"RuntimeName": "Chap03_GameplayProp_SpecialMonkey_01",
"LocalScale": {
"X": 50,
"Y": 50,
"Z": 50
},
"LodPath": [
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SpecialMonkey_01/Chap03_GameplayProp_SpecialMonkey_01_Lod0.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SpecialMonkey_01/Chap03_GameplayProp_SpecialMonkey_01_Lod0.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SpecialMonkey_01/Chap03_GameplayProp_SpecialMonkey_01_Lod0.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SpecialMonkey_01/Chap03_GameplayProp_SpecialMonkey_01_Lod0.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SpecialMonkey_01/Chap03_GameplayProp_SpecialMonkey_01_Lod0.prefab"
],
"ArtNodeLodQuality": "Prop_20"
}
},
"EntityLodQuality": "Prop_20",
"OverrideEntityLodQuality": "Prop_Huge",
"TickLodBoundCenter": {
"Y": 20
},
"TickLodBoundSize": {
"X": 40,
"Y": 40,
"Z": 40
}
}