Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_PlayerBoy_20_Designer_AnimEvent.json
2025-04-07 09:10:56 -03:00

313 lines
7.8 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeAttack01_WeaponStart_02.prefab"
}
],
"Scale": {
"X": 0.868,
"Y": 1.1,
"Z": 1.1
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeAttack01_WeaponStart.prefab",
"AttachPoint": "Weapon"
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.043,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeSkill_WeaponStart.prefab"
}
],
"Scale": {
"X": 0.868,
"Y": 1.1,
"Z": 1.1
}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.582,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"OverridePrefabAttachPoint": true,
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.87,
"EventList": [
{
"$type": "RPG.GameCore.CreatePhoneOnCharacter",
"IsDestroy": true,
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {}
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.01
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeAttack01_WeaponStart_02.prefab"
}
],
"Scale": {
"X": 0.868,
"Y": 1.1,
"Z": 1.1
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeAttack01_WeaponStart.prefab",
"AttachPoint": "Weapon"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"OverridePrefabAttachPoint": true
}
],
"Scale": {}
}
]
},
{
"States": [
{
"Name": "MazeSkill",
"NormalizedTime": 0.02,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_MazeSkill_WeaponStart.prefab"
}
],
"Scale": {
"X": 0.868,
"Y": 1.1,
"Z": 1.1
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"OverridePrefabAttachPoint": true,
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_20/Eff_Avatar_PlayerBoy_20_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.03,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.CreatePhoneOnCharacter",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoint": "IdleShowPhoneRoot",
"RotationOffset": {
"Y": 180
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.CreatePhoneOnCharacter",
"IsDestroy": true,
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
]
}
]
}