Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Firefly_00_Designer_AnimEvent.json
2025-02-24 07:50:34 -03:00

396 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "MazeSkill_End",
"NormalizedTime": 0.272,
"EventList": [
{
"$type": "RPG.GameCore.UnLockCamera"
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"Freelook3rdConfig": {
"ZoomChangeParam": {
"TargetValue": 0.5,
"Time": 0.01,
"RecoveryTime": 3,
"RecoveryCurvePath": "Camera/BlendCurve/BlendCut_1310_MazeSkill.asset"
},
"AxisYChangeParam": {
"TargetValue": 0.5,
"Time": 2,
"ChangeCurvePath": "Camera/BlendCurve/BlendCut_1310_MazeSkill.asset"
}
}
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_Body_Rad_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_BianShenQian_Fire_01.prefab"
},
{
"$type": "RPG.GameCore.CharacterChangeModel",
"OnSuccess": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_05.prefab"
},
{
"$type": "RPG.GameCore.RemoveAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_StageAbility_Maze_Firefly_MidAirInvincible"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Sam_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.SetTargetEntityFadeWithAnim",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab",
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
}
]
},
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {}
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.02,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_Common_WeaponStart.prefab"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.462,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
],
"AllowTriggeringOnTransitionOut": false
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.02,
"ExitNormalizedTime": 0.462,
"ExitInTransition": true,
"ResetOnSameStateEnter": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_Common_WeaponStart.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
]
},
{
"States": [
{
"Name": "MazeSkill"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_Body_Rad_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_BianShenQian_Fire_01.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Shaper.prefab"
},
{
"$type": "RPG.GameCore.CharacterChangeModel",
"OnSuccess": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Sam_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.SetTargetEntityFadeWithAnim",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab",
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"Freelook3rdConfig": {
"LookAtOffsetChangeParam": {
"Time": 0.2,
"ChangeCurvePath": "Camera/BlendCurve/BlendCut_1310_MazeSkill.asset"
}
}
}
}
]
}
]
},
{
"States": [
{
"Name": "MazeSkill",
"ExitInTransition": true,
"ResetOnSameStateEnter": true
},
{
"Name": "MazeSkill_Loop"
},
{
"Name": "MazeSkill_End",
"ExitInTransition": true,
"ResetOnSameStateEnter": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_Body_Rad_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sam_00/Eff_Avatar_Sam_00_Common_BianShenQian_Fire_01.prefab"
},
{
"$type": "RPG.GameCore.UnLockCamera"
},
{
"$type": "RPG.GameCore.CharacterChangeModel",
"OnSuccess": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_05.prefab"
},
{
"$type": "RPG.GameCore.RemoveAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_StageAbility_Maze_Firefly_MidAirInvincible"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Sam_00_MazeSkill_Bianshen_End_01.prefab"
},
{
"$type": "RPG.GameCore.SetTargetEntityFadeWithAnim",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Firefly_00/Eff_Avatar_Firefly_00_MazeSkill_Bianshen_End_01.prefab",
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"Freelook3rdConfig": {
"ZoomChangeParam": {
"TargetValue": 0.5,
"Time": 0.01,
"RecoveryTime": 3,
"RecoveryCurvePath": "Camera/BlendCurve/BlendCut_1310_MazeSkill.asset"
},
"AxisYChangeParam": {
"TargetValue": 0.5,
"Time": 2,
"ChangeCurvePath": "Camera/BlendCurve/BlendCut_1310_MazeSkill.asset"
}
}
}
}
]
}
]
}
]
}