mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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66 lines
1.4 KiB
JSON
66 lines
1.4 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.129,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "MazeSkill",
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"NormalizedTime": 0.012,
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"ExitInTransition": true,
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"ReEnterOnStateLoop": true,
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"ResetOnSameStateChange": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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]
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}
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]
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} |