mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
313 lines
7.7 KiB
JSON
313 lines
7.7 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "FastRun_TurnRight_L",
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"NormalizedTime": 0.09499999,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "FastRun_TurnRight_L",
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"NormalizedTime": 0.7116666,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_heavy"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_L",
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"NormalizedTime": 0.5383333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_L",
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"NormalizedTime": 0.1316667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_R",
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"NormalizedTime": 0.08333334,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_R",
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"NormalizedTime": 0.6066667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_R",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_R",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_L",
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"NormalizedTime": 0.055,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_L",
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"NormalizedTime": 0.5733333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_R",
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"NormalizedTime": 0.03166667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_L",
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"NormalizedTime": 0.02833333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "WalktoStop_R",
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"NormalizedTime": 0.008333334,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "WalktoStop_L",
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"NormalizedTime": 0.01166667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run",
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"NormalizedTime": 0.463331,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing"
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}
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]
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},
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{
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"AnimatorStateName": "Run",
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"NormalizedTime": 0.9540318,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing"
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 2.727273E-05,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_atk_maze_yanqing"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 2.307692E-05,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_skill_maze_yanqing"
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk_maze_yanqing"
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}
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],
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"ForceTrigger": true
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.001,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_skill_maze_yanqing"
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}
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],
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"ForceTrigger": true
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},
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{
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"AnimatorStateName": "RunBS_R",
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"NormalizedTime": 0.3183334,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_R",
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"NormalizedTime": 0.8520211,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_run"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_L",
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"NormalizedTime": 0.3529629,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_walk"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_L",
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"NormalizedTime": 0.8528109,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_light"
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}
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]
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},
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{
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"AnimatorStateName": "FastRunStop_R",
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"NormalizedTime": 0.06666667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_long",
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"StopOnAnimStateExit": "FastRunStop_R",
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"StopTransitionDuration": 0.2
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.003333333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_idleshow_avatar_yanqing_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.1683333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_yanqing_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.003333333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_idleshow_avatar_yanqing_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.1066667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_yanqing_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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]
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}
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],
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"AnimatorBehaviourEvents": [
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{
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"EventUniqueKey": "Run2FastRun",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_yanqing_fastrunbs"
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}
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]
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}
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]
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} |