Files
turnbasedgamedata/Config/Props/Common/Prop_Common_AdventureHintPointBlue_01_Config.json
2025-09-25 21:02:32 +02:00

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{
"States": [
{
"AnimName": "Standby"
},
{
"State": "Open",
"AnimName": "Hidden",
"Behavior": "Invisible"
},
{
"State": "TriggerDisable",
"Behavior": "Invisible"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Standby"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_AdventureHintPoint_Idle_Blue.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_AdventureHintPoint_Idle_Blue.prefab",
"ForceImmediateFadeOut": false
}
]
}
]
}