Files
turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_RubikCube_04_Config.json
2024-10-21 03:16:22 -03:00

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{
"States": [
{
"AnimName": "Hidden"
},
{
"State": "Open",
"AnimName": "Dissolved",
"Behavior": "DisableTrigger"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Appear"
},
{
"Name": "Idle"
},
{
"Name": "Idle_Falled"
},
{
"Name": "Dissolving"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Hidden"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Falling"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_rubikcube_fall"
}
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Dissolved"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
}
]
}