mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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249 lines
7.1 KiB
JSON
249 lines
7.1 KiB
JSON
{
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"States": [
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{
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"AnimName": "Idle",
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{
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],
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"Emission Layer",
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"LightLayer"
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{
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"States": [
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{
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{
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"EffectList": [
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{
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{
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},
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{
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{
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{
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"States": [
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{
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{
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{
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{
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"States": [
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{
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{
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{
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{
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},
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{
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{
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{
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"States": [
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{
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"Name": "Connecting"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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{
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"AttachPoint": "EffectRoot",
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"ForceSimulateImmediately": false
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectList": [
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{
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"AttachPoint": "EffectRoot",
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_teleportgate_matching"
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"OnExit": [
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{
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Connecting_Lod0.prefab",
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Connected_Lod0.prefab",
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"ForceImmediateFadeOut": false
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}
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{
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"States": [
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{
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"Name": "Disconnecting"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Disconnecting_Lod0.prefab",
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"AttachPoint": "EffectRoot",
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"ForceSimulateImmediately": false
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Opened_Lod0.prefab",
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"AttachPoint": "EffectRoot",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Disconnecting_Lod0.prefab",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_Portal_01_Opened_Lod0.prefab",
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} |