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turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_DesHPRecoverBox_01_Config.json
2025-09-25 21:02:32 +02:00

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{
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_GameplayProp_Des_HPRecover_Lod0.prefab",
"ForceSimulateImmediately": false
}
],
"OnDestruction": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_GameplayProp_Des_HPRecover_Lod0.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.AdventurePauseTeamDataRefresh",
"PauseTime": 5
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HPRecover_01_Broken.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HPRecover_01_Trail.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"SpecifiedRelativePaths": [
"Chap02_GameplayProp_Des_HPRecover_01/Chap02_GameplayProp_Des_HPRecover_01_Pendant_Lod0",
"Chap02_GameplayProp_Des_HPRecover_01/Eff_GameplayProp_Des_HPRecover"
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_recoverbox_broken"
}
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_Des_HPRevoverBox_01.json"
}