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turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_Censer_03_Config.json
2025-09-25 21:02:32 +02:00

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{
"States": [
{
"State": "Locked",
"AnimName": "Down"
},
{
"AnimName": "Down"
},
{
"State": "Open",
"AnimName": "Up"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Up"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_BDP_X301_Censer_02.prefab",
"AttachPoint": "Eff_Fog",
"ForceSimulateImmediately": false
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_BDP_X301_Censer_02.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "TriggerUp"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_smallcenser_rising"
}
}
]
},
{
"States": [
{
"Name": "TriggerDown"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_smallcenser_falling"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_X301_Censer_01.json"
}