Files
turnbasedgamedata/Config/Props/Chap01/Prop_Chap01_TreasureBox_03_Config.json
2025-09-25 21:02:32 +02:00

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{
"States": [
{
"State": "ChestLocked",
"AnimName": "Locked",
"EnableBillboard": false
},
{
"State": "ChestClosed",
"AnimName": "StandBy",
"Behavior": "EnableTrigger"
},
{
"State": "ChestUsed",
"AnimName": "Used",
"Behavior": "DisableTrigger",
"EnableBillboard": false
},
{
"State": "Hidden",
"AnimName": "Hidden",
"Behavior": "DisableTrigger",
"EnableBillboard": false
}
],
"DisableAnimEventLayers": [
"Emission Layer",
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Locked"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
}
]
},
{
"States": [
{
"Name": "LockedToStandBy"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Unlock.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_propblockade_broken"
}
}
]
},
{
"States": [
{
"Name": "StandBy"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_Prop_TreasureBox_03_Loop_Lod0.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"Enabled": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_treasurebox_light_loop"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_Prop_TreasureBox_03_Loop_Lod0.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_treasurebox_light_loop_stop"
}
}
]
},
{
"States": [
{
"Name": "Activing",
"NormalizedTime": 0.22
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_TreasureBox_01_Open.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_belobog_treasurebox01_open"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Used"
},
{
"Name": "Hidden"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_PropBlockade_Idle_Locked.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.PropSetVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.PropSetVisibility",
"Visible": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Create"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_TreasureBox01_Appear.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_chap01_treasurebox_appear"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Chap01/InitLevelGraph_Prop_Chap01_TreasureBox_01.json"
}